
The speed of game development in a 1 person game is now at least 1 feature per day.

Building a Disney Planner end-to-end with Claude Web, Claude Code, and Claude Design – Sonnet, Opus, and Fable.

Kubernetes is not hard. People are.

A treatise of how to have respect for your colleagues in a world of ASAP.

Warning: Authentic and acceptably verbose cussing included

There is no one onboarding path and there really should not be for teams with 20+ products.

“Enabling LiveOps Across Games with Shared Operational Excellence (DORA)”
We draw a line between our teams with each deployment to prod. We can measure where we are to create time and give it back.