What if now we don’t care about game binaries going to the client?
Why are there So MaNy KuBeRneTeS cLuStERs? and other questions that keep us all at night.
Storage for builds? It’s that hard of a problem.
“Enabling LiveOps Across Games with Shared Operational Excellence (DORA)”
We draw a line between our teams with each deployment to prod. We can measure where we are to create time and give it back.